Beastman Tables

Roll on each of the tables below to find a Beastman PC’s appearance.

Skin Color (d6)
1 Sickly Yellow
2 Pasty Green
3 Muddy Brown
4 Leprous White
5 Reddish Brown
6 Mottled/Spotted (roll twice and use both, ignore further 6s)

Hair Color (d8)
1 Black
2 Brown
3 Green
4 Yellow
5 Red
6 Blue
7 Two Colors: Roll d6 twice and use both
8 None

Eye Color (roll 1d8 3 times)
Iris
1 Black
2 Blue
3 Green
4 Brown
5 Red
6 Yellow
7 Gray
8 White

Pupil
1 Black
2 Black
3 Brown
4 Brown
5 White
6 Red
7 Green
8 Yellow

Sclera
1 White
2 White
3 White
4 White
5 Yellow
6 Yellow
7 Pale Green
8 Pale Green

Ears (1d8)
1 Pointed tips, very small
2 Rounded tips, very small
3 Pointed tips, normal size
4 Pointed tips, normal size
5 Rounded tips, normal size
6 Rounded tips, normal size
7 Pointed tips, very large
8 Pointed tips, very large

Teeth (1d6)
1 Even, human-like
2 Short, sharklike
3 Protruding upper canines
4 Protruding lower canines
5 Rabbitlike overbite
6 Protruding upper jaw and underbite

Other Features (1d20)
1-5 None
6 Scales on legs
7 Scales on arms
8 Tail
9 Small horns
10 Large horns
11 Furry body (same color as hair)
12 One eye (center of forehead)
13 Three eyes (third in center of forehead)
14 Huge, oversized hands
15 Huge, oversized feet
16 Scars on face
17 Scars on chest
18 Tribal Marking – braided hair
19 Tribal Marking – mohawk
20 Roll twice and apply both, ignore further 20s

For height and weight: Roll on the following table and then apply modifiers based on your Strength and Constitution scores.

Height (ft/in) and Weight (lbs) Before Modifiers (Roll 1d20 (1d20-1 for female characters))
1 3’6" 45
2 3’8" 50
3 3’10" 55
4 4’ 60
5 4’2" 70
6 4’4" 80
7 4’6" 90
8 4’8" 100
9 4’10" 110
10 5’ 120
11 5’2" 130
12 5’4" 140
13 5’6" 150
14 5’8" 160
15 5’10" 170
16 6’ 180
17 6’2" 200
18 6’4" 220
19 6’6" 240
20 6’8" 270

Add 3x Strength modifier in inches to height
Add Constitution modifier in inches to height
Add 2x Strength modifier in lbs to weight
Add 5x Constitution modifier in lbs to weight

Beastman Tables

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